Concrete
Slab |
|
Type: |
Foundation |
Material: |
Gravel/Sand base mix |
Weight: |
1,469 kg |
Armor: |
Medium |
Concrete Slabs may serve as roadways and make up the foundations
that are required before erecting structures. Concrete slabs cannot
be repaired if damaged, and must be replaced or abandoned.
|
|
Wall |
|
Type: |
Defensive Wall |
Material: |
Gravel/Sand base mix |
Weight: |
2,245 kg |
Armor: |
Medium |
Walls can be used for structure enhancement and fortification purposes.
Like the concrete slabs, walls can not be repaired.
|
|
Wind Trap |
|
Type: |
Power Plant |
Armor: |
Light |
Armament: |
none |
Generators: |
ESkort 650 hp EL-2A Dual Turbine |
The Wind Traps provide power and water to an installation. Large,
aboveground ducts funnel wind underground into turbines which power
the generators and humidity extractors.
|
|
Spice Refinery |
|
Type: |
Industrial Facility |
Armor: |
Medium |
Armament: |
none |
Capacity: |
1000 spice units |
The Refinery is the basis of all spice production on Dune. Harvesters
transport mined spice to the Refinery where it is converted into
credits. Refined spice is automatically distributed among the silos
for storage. All Refineries will be provided with a Harvester.
|
|
Spice Silos |
|
Type: |
Storehouse |
Armor: |
Light |
Armament: |
none |
Capacity: |
1000 spice units |
Spice Silos hold harvested spice. When the Refinery completes
the conversion process, it automatically distributes the spice evenly
among the silos. Note: When harvested spice quantities exceed Silo
capacity, the excess will be lost.
|
|
Outpost |
|
Type: |
Military/Surveillance Structure |
Armor: |
Heavy |
Armament: |
none |
The radar capabilities of an Outpost are used for military command
purposes. An on-screen radar is activated when construction of the
Outpost is complete. An Outpost is required before any new military
units can be produced.
|
|
Turret |
|
Type: |
Ground Based Turret |
Armor: |
Heavy |
Armament: |
105mm cannon |
Elevation: |
0° to 20° |
Range: |
100m |
This stationary turret fires armor-piercing rounds at a close
range. Turrets are maintained by a single tactical ground commander,
who handles targeting and guidance. Turrets will fire on any enemy
units within range.
|
|
Rocket Turret |
|
Type: |
Ground Based Turret |
Armor: |
Heavy |
Armament: |
105mm cannon/Twin missile launchers |
Elevation: |
0° to 20° |
Range: |
100m/1000m |
An upgraded version of the standard Turret, the missile turret
also has long range, high explosive projectiles. The additional
missile launchers are attached to the head of the turret.
|
|
Construction Yard |
|
Type: |
Production Facility |
Armor: |
Medium |
Armament: |
none |
A Construction Yard is required to build any new structures. It
contains all materials required for building structures on Dune.
|
|
Barracks |
|
|
Atreides |
|
Ordos |
|
|
Type: |
Production Facility |
Armor: |
Medium |
Armament: |
none |
Armament: |
N/A |
Barracks are required to produce and train Light Infantry units.
|
|
WOR |
|
Type: |
Production Facility |
Armor: |
Medium |
Armament: |
none |
Armament: |
N/A |
The WOR facility produces Heavy Trooper units by providing advanced
training and weaponry.
|
|
Light Factory |
|
Type: |
Production Facility |
Armor: |
Medium |
Armament: |
none |
Armament: |
N/A |
The Light Factory produces small, lightly armored, combat vehicles.
A Light Factory must be built before a Heavy Factory can be constructed.
|
|
Heavy Factory |
|
Type: |
Production Facility |
Armor: |
Medium |
Armament: |
none |
Armament: |
N/A |
The Heavy Factory produces large, tracked, military or spice harvesting
vehicles. Harvesters and tanks can be produced with a Heavy Factory.
|
|
High Tech Factory |
|
Type: |
Production Facility |
Armor: |
Medium |
Armament: |
none |
Armament: |
N/A |
The High Tech Factory produces airborne units, such as the Carryalls.
|
|
Repair Facility |
|
Type: |
Industrial Facility |
Armor: |
Medium |
Armament: |
none |
Armament: |
N/A |
A Repair Facility is required to repair damaged vehicles. Credits
are charged according to the extent of damage and type of vehicle
repaired.
|
|
IX |
|
Type: |
Technology Facility |
Armor: |
Medium |
Armament: |
none |
Armament: |
N/A |
The IX facility provides technology upgrades on structures and
vehicles. Special weapons and prototypes may also become available
through the Research Center.
|
|
Starport |
|
Type: |
Advanced Structure |
Armor: |
Heavy |
Armament: |
none |
Armament: |
N/A |
The Starport allows you to engage in intergalatic trading with
the Merchant's Guild. They provide a trading market for vehicles
and airborne units at premium rates.
|
|
Palace |
|
Type: |
Capital Building |
Armor: |
Heavy |
Armament: |
none |
Palaces are awarded to chosen leaders who show great bravery and
prowess in their missions. A Palace cannot be purchased or built.
The Palace will also serve as the command center as soon as it is
occupied. Many Palaces feature unique additional options.
|
|